![]() ![]() ![]() As the natural sun doesnt always provide 100 light at day, a sun lamp causes plants to grow somewhat faster. Also youll want to put them under a roof. Actually solar panels dont block wind turbines, so you can create nice and effective solarwind farms. I try to use wind as backups and eclipse buffers, but they require a lot of space. The batteries are also blocking the wind, so the turbines only work when the wind is really high. Originally posted by Palec: Originally posted by MightyFox: best source of power is solar + battery. This allows crops like rice plant to grow in a roofed room. Wind is not consistent, it will increase and decrease throughout the day. While online, it provides 100 light within a 5-tile radius. If its generally poor soil, you might consider cotton or haygrass or somesuch, or healroot more for the sake of something low-maintenance to prevent wild trees from taking seed there for a long term than actually expecting output from planting that particular field.Īn even cheaper option in terms of never having to maintain once built is to simply install flooring within the 'white range' of the wind turbine (the range that must be kept clear for the turbine to function effectively - though note I have noticed that trees adjacent to but not inside the white box will still obstruct the win turbine). Summary edit A sun lamp consumes 2900 W of power from 06:00 to 19:12, the period where plants can grow. An 8x8 room has space for 64 tiles, or 8 years of running 2 generators, and can be frozen with a. The exclusion zone of several turbines may overlap, so long as the. Any trees, mountains, roofs, and most buildings will reduce the turbines output by 20 - five obstructed tiles reduce power to 0. A year's worth of waste from 2 generators, 8 full stacks, can easily be frozen or otherwise managed. The wind turbines exclusion zone (718 white rectangle) is visible when the turbine is selected, or when placing the wind turbine blueprint. With a pump, this is equal to 20 wastepacks, or 4 full stacks, per year. In fact I find they're a great way to help keep wind turbines clear of trees (trees do obstruct wind turbines, lowering their power output) because your farmers will keep cutting down any plants other than the crops that are supposed to be growing there. A toxifier generator creates the equivalent of 1 wastepack every 3 days. so I presume some other players don't realize this, etiher.Īside from trees, crops do not obstruct wind turbines. A popular one recently expressed surprise to find out that (non-tree) crops and solar panels don't obstruct wind turbines. The fact that they don’t require refueling makes them good for maps where resources aren’t easy to get (sea ice, desert). I have seen popular and talented "Let's Play" gamecasters on Youtube doing a Rimworld series make some gaffes that indicate to me a lot of folk may not realize what will or will not obstruct wind turbines. They are inconsistent yes but sometimes give more than 3000W for several hours and with even just one battery that is enough for your initial fridge. ![]()
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